Play Experience Designer

I delight in making serious things fun by putting smiles to faces! Areas of interest: Toys, Games, XR Design

Hamleys
Currently working here as a product designer to create some magic!
HOLOWORLD
Worked as an XR designer at Holoworld for 2 years
Inclusive Playground Equipment (Research, Industrial)
A research driven solution on sensory play for children at BM Institute for mental health.
Hacking-Hackout (AR Game)
An augmented reality experience for team building.
Dr. Robot (Toy Design)
A toy that fixes other toys, made using quick prototyping methods.
Rooster Rampage (Game)
A hyper casual mobile game made during my student exchange period at HKU, Netherlands for the company - LITTLE CHICKEN
Illume (Game)
A click and drag type 2D puzzle game based on properties of light.
GURU (UI/UX)
An app to empower parents of children with special needs during a pandemic!
DIGITAL GAMES
Experiments with new ways of prototyping, ideating and understanding game interactions that could be used in making a digital game.
Konda Bomma (Packaging, Storytelling)
A packaging project to revive traditional local toys of Kondapalli for current markets.
CHARACTER DESIGN
Designing a character by taking inspiration from the people around us.
LOGAN (Furniture, Product)
An interactive rocking bench inspired by the works of George Nakashima
Random (Fidget toy)
Inspired by the Puffer fish, this is a fun fidgety way to de-stress. It doubles as a word generating fidget toy
FROG ATTACK (Game, Toy)
A sustainably made time based dexterity game for all age groups.
Dhappa (Board Game)
A frantic fun and exciting board game bringing the elements of hide & seek on the table
Magnetic Doodle Board (Toy, Product)
A doodleboard for toddlers to engage in their first learning experiences.
DIY Activity Kit (Toy, Product)
A magnetic theme based DIY activity kit to make the learning process more enjoyable for ages 8-12.
Hopscotch with a twist (UX, Game)
An attempt at changing the interface of a traditional street game.
Waste management (System Design)
Creating behavioral change through play for facilitating waste segregation at source in an Indian Society.
Research Methodology
Understanding the perception of low income group towards what forms a decent job.
AYUSHGRAM (UX)
An experience center to facilitate adoption of indegenious medical practices in Kolavada village
FREEBOOTERS (Game, Packaging)
A strategy board game that makes use of basic geometric tessellations and is themed around pirates.
April Calendar (UX, Product)
A calendar that caters to the emotions of a person through a behavioural, visceral and reflective level. Based on the celebration of April fool's day
FreePlay (Game, Product)
A game to promote inclusive play that can be modified depending on the users, to facilitate best social play practices outdoors.
MADHUBANI WOMEN (Illustrations)
I have used the contrast of traditional styles with modern elements to nudge viewers to question the 'WHY NOT?'
Back to Top